← All games
GAME 120Verified

Pathfinder: Wrath of the Righteous

RPG

PS5PS4Xbox OnePCMac
Original pixel art of a fortified fantasy camp beneath violet storm clouds and a distant sky fissure
AI-created, original genre-inspired pixel art — not a game screenshot

Pathfinder: Wrath of the Righteous is long enough that an early missed prerequisite can matter many sessions later. Mythic Paths, companion outcomes and act-limited quests require more planning than a single final-boss save. Keep layered manual backups, choose whether difficulty-linked achievements matter before customising rules and learn party roles before committing to a highly specialised build or secret-ending checklist.

QUICK ANSWER

What should be saved before Pathfinder's act transitions?

Keep an act-start file and another before each major departure, including the assaults and travel that close a chapter. Complete hourglass-marked quests first. Mythic Path and special-ending prerequisites can begin much earlier, so a final-area save cannot recover every missed unlock.

Compare save and replay planning →

SPOILER-LIGHT PLANNING

Pathfinder: Wrath of the Righteous: spoiler-light preparation

4 priorities

Use these milestones to protect the route described above. Version, mode and campaign scope remain important.

Maintain both act-start and departure saves

They protect different mistakes: a pre-transition file keeps remaining quests available, while an act-start file can recover a prerequisite already lost during that chapter.

Finish hourglass-marked quests before leaving

The journal marks work that must be resolved within the chapter. Inspect it before the story's major departure rather than assuming another map visit remains possible afterward.

Choose Mythic goals before their setup closes

Some paths and special outcomes need earlier actions, not just a late menu choice. Use a route-specific checklist if a particular Mythic story matters, without trying to combine incompatible routes blindly.

Protect the chosen difficulty rules

Core-or-higher achievements and challenge conditions can be invalidated by lowering or customising settings. Decide between an exploratory run and a restricted achievement run before making those changes.

Content reviewed 2026-11-07. Enhanced main campaign; Switch Cloud availability and separate DLC/import campaigns are not treated as native base-campaign ports or NG+.

BUYING CHECK

Buying Pathfinder: Wrath of the Righteous? Check the edition before ordering.

Confirm the platform, included content and physical format in the listing. Available editions can differ between sellers.

PS5PS4Xbox OnePC
View Amazon Australia listings Affiliate link. You pay no extra.

QUICK ANSWERS

Before you start

7 published sources
MissablesYes
Point of no returnYes
New Game+No
Free roam after storyNo
Chapter / mission selectNo
Manual savesYes
Difficulty changeableYes
Difficulty affects trophiesYes
Estimated completion150–250h story-and-side-quest estimate

PLAYTHROUGH PLAN

Before You Start checklist

5 practical checks
  • Set up your save plan

    Pathfinder: Wrath of the Righteous supports manual saving. Check slot and location limits first, then preserve a milestone save where the game permits it; not every title supports rotating backups.

  • Protect the completion route

    Missable content exists in Pathfinder: Wrath of the Righteous. Recheck quests, collectibles or companion tasks before advancing major story milestones.

  • Know the last safe checkpoint

    Pathfinder: Wrath of the Righteous has a point of no return. Keep a separate save and clear priority side content when the game signals a final commitment.

  • Choose difficulty deliberately

    Pathfinder: Wrath of the Righteous has difficulty-linked achievements or trophies, so choose your target before starting and avoid changes that invalidate it.

  • Budget 150–250h story-and-side-quest estimate

    Use Pathfinder: Wrath of the Righteous's 150–250h story-and-side-quest estimate estimate as a planning range, not a promise. Exploration, difficulty and optional goals can move the total substantially.

Spoiler-free warning

Act transitions, companion outcomes and Mythic Path unlocks can close long before the final battle. Keep act-start and pre-transition saves. Difficulty/custom-setting changes may invalidate Core-or-higher goals; DLC imports and separate modes are not a standard main-campaign New Game Plus.

BEGINNER GUIDE

10 things I wish I knew before starting

Spoiler-light · Source-checked

The useful systems, early mistakes and easily missed details worth understanding before you commit dozens of hours.

  1. Use turn-based mode to learn a difficult fight

    The game supports both combat approaches. Slower turns can make actions and positioning clearer while the party's abilities are unfamiliar.

  2. Read bonuses by type rather than adding every number

    Not every buff stacks with another bonus of the same type. Check the combat log and descriptions before filling the party with redundant effects.

  3. Assign a role to each companion

    A workable group needs more than several high-damage builds. Plan skills, defence, control and recovery so an unfamiliar encounter has more than one solution.

  4. Inspect enemies before repeating attacks

    Resistances and defences can explain an apparently ineffective build. Use the information tools and combat log before spending another round on the same failed approach.

  5. Prepare spells for the current region

    A familiar all-purpose loadout can miss a specific protection or condition cure. Review available magic before a long dungeon rather than only after a disabling effect lands.

  6. Treat resting as a resource decision

    Recovery, travel and campaign systems interact. Rest deliberately and check the current objective instead of automatically resting after every small expenditure.

  7. Keep companion quests current

    Personal requests and recruitment conditions can be chapter-sensitive. Revisit companions between major objectives and resolve priorities before departing.

  8. Read respec rules before relying on recovery

    Retraining availability depends on settings and the extent of the change. A rigid difficulty or character-history goal should not assume every earlier choice can be erased harmlessly.

  9. Learn Crusade systems separately from party combat

    Army and management decisions are not solved by a strong adventuring build alone. Read their controls and consequences before committing resources or skipping systems.

  10. Use a dedicated checklist for secret-ending goals

    Special outcomes involve dispersed prerequisites and timing. Keep that project separate from a relaxed first run rather than assuming final dialogue alone opens it.

Verification and sources

Status
Verified
Last verified
2026-11-07
Read our verification policy →

COMMON QUESTIONS

Pathfinder: Wrath of the Righteous FAQs

5 source-checked answers
Does the campaign have New Game Plus?

No conventional main-campaign carryover replay is provided. DLC imports and separate adventures are different systems.

Can earlier acts always be revisited?

No. Major chapter transitions close earlier access and quest opportunities, which is why layered saves matter.

Can difficulty be changed during a run?

Yes, but lowering or customising rules can invalidate difficulty-linked achievement requirements.

Is the final save enough for every Mythic Path?

No. Path and special-ending prerequisites can start much earlier, so preserve older milestone files.

Can turn-based and real-time combat both be used?

Yes. The game supports both systems; choose the approach that makes the current encounter understandable.