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Hollow Knight

Metroidvania

PS4Xbox OneSwitchPC
Original pixel art of a mysterious underground kingdom
Original genre-inspired pixel art

Planning a first Hollow Knight playthrough? This spoiler-light metroidvania guide covers the decisions that are easiest to regret later. Hollow Knight is listed for PS4, Xbox One and Switch, with an estimated 60–100h completion range. It contains missable content, and there is no major point-of-no-return cleanup trap. The game does not offer unrestricted manual saving; there is no standard New Game Plus safety net.

BUYING CHECK

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QUICK ANSWERS

Before you start

2 published sources
MissablesYes
Point of no returnNo
New Game+No
Free roam after storyYes
Chapter / mission selectNo
Manual savesNo
Difficulty changeableNo
Difficulty affects trophiesYes
Estimated completion60–100h

PLAYTHROUGH PLAN

Before You Start checklist

5 practical checks
  • Set up your save plan

    Hollow Knight relies on checkpoints or autosaves; finish risky activities before leaving and never assume an older state can be restored.

  • Protect the completion route

    Missable content exists in Hollow Knight. Recheck quests, collectibles or companion tasks before advancing major story milestones.

  • Know the last safe checkpoint

    Hollow Knight has no major point-of-no-return trap in the normal route, so progress can be paced without hoarding every task for one checkpoint.

  • Choose difficulty deliberately

    Hollow Knight has difficulty-linked achievements or trophies, so choose your target before starting and avoid changes that invalidate it.

  • Budget 60–100h

    Use Hollow Knight's 60–100h estimate as a planning range, not a promise. Exploration, difficulty and optional goals can move the total substantially.

Spoiler-free warning

Most of Hallownest remains explorable after an ending because the save returns before the final fight, but acquiring the Void Heart locks out the simplest first ending on that file. Steel Soul and speedrun trophies require separate planned saves.

BEGINNER GUIDE

10 things I wish I knew before starting

Spoiler-light · Source-checked

The useful systems, early mistakes and easily missed details worth understanding before you commit dozens of hours.

  1. Buy map tools early

    Quill, Wayward Compass and map pins reduce navigation friction while Hallownest is still unfamiliar. Doing this early prevents avoidable backtracking and keeps the opening hours focused.

  2. Return after movement upgrades

    Dash, wall jump, double jump and acid resistance turn obvious dead ends into major routes. Treat this as a repeatable habit rather than something to repair near the end.

  3. Recover Shade carefully

    Dying again before reclaiming the Shade loses stored Geo, so consider a safer route or Jiji's service. It saves resources and makes later encounters more predictable without spoiling the story.

  4. Use benches as loadout points

    Benches save progress and allow Charm changes, making them the place to prepare for nearby bosses. Check it whenever the game moves you into a new region, chapter or difficulty tier.

  5. Upgrade the nail selectively

    More damage helps, but certain speedrun and spell builds benefit from understanding enemy-health scaling. This is the safer first-playthrough approach and leaves specialised cleanup for later.

  6. Use spells for damage

    Vengeful Spirit and Descending Dark can outperform nail attacks and provide valuable invulnerability windows. A small amount of preparation here removes a disproportionate amount of frustration.

  7. Track fragile charms

    Leg Eater's charms can break on death until later upgrades, so avoid carrying them into blind danger. Use the relevant menu or map tracker regularly so nothing important silently falls behind.

  8. Secure the first ending early

    Void Heart permanently replaces the simplest ending on that save, making it the important missable outcome. The goal is steady progress, not exhausting every system before you understand its value.

  9. Leave Steel Soul for later

    Permadeath is much fairer after learning boss patterns, platforming routes and reliable upgrade order. Reassess after major unlocks because the best choice can change as your toolkit expands.

  10. Expect substantial post-game

    Dream bosses, Godhome and alternate endings extend far beyond reaching the first credits. This keeps the run flexible and reduces the chance of needing an unnecessary replay.

Verification and sources

Status
Verified
Last verified
2026-09-01
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COMMON QUESTIONS

Hollow Knight FAQs

5 source-checked answers
Does Hollow Knight have missable content?

Yes. Hollow Knight contains missable content, so complete priority side activities and keep useful backups before advancing major story milestones.

Is there a point of no return in Hollow Knight?

No major point of no return is listed for Hollow Knight's normal route. You should still read mission prompts before beginning long or final sequences.

Does Hollow Knight have New Game Plus?

No standard New Game Plus mode is listed for Hollow Knight. Plan first-run missables and cleanup without assuming a powered-up replay will be available.

Can you free roam after finishing Hollow Knight?

Yes. Hollow Knight allows post-story free roam or a comparable return to the playable world, although specific story-state changes may still affect some content.

How long does Hollow Knight take to complete?

Hollow Knight is estimated at 60–100h. Your total will depend on difficulty, exploration, optional content and whether you are targeting full completion rather than only the main story.